Marks re-rank everything: β done Β· ! love Β· β try Β· β not for me β nothing is hidden.
The solo-able raid that scales from entry to expert β expert mode is endgame in its own right, and the loot pool (fangs, lightbearer, masori, shadow) defines the mid-late game.
The original raid and still the home of the twisted bow, dragon hunter crossbow, and prayer scrolls; solo scaling makes it grindable alone.
The fire cape β still the game's defining solo milestone, and very achievable at 75+ ranged with protection prayers.
The hardest solo challenge in the game and the best-in-slot melee cape; the definitive late-game milestone.
The classic mid-game PvM money maker; also the gear source for Barrows equipment.
The best mid-game gear pipeline in the game β Blood/Blue/Eclipse moon armour and weapons made for exactly the 70-85 stat range.
The rite-of-passage solo boss β rotation-based, gear-light, and one of the best sustained money makers once learned.
The gold-standard money boss of the mid-late game; consistent loot every kill once the pattern clicks.
The magic DT2 boss β bellator vestige, virtus, and the highest per-kill value of the four once the shadow-realm dance is learned.
The ranged DT2 boss β venator vestige and the hardest of the four to learn; the one a rounded PvMer usually leaves for last.
God Wars' endgame boss β torva, zaryte crossbow, and the ancient hilt; team content where FFA splits keep the gp/hr honest.
Self-contained endgame solo content β enhanced crystal weapon seeds fund bowfa and the blade; loved because it rewards execution over gear.
Twelve waves of modifier-picked combat ending in Sol Heredit; the quiver is the best-in-slot ranged cape and the modern peer of the infernal cape.
The classic mid-game boss for learning tick-level attention without raid pressure; solid uniques.
Venator shards, ancient essence for the icon, and a fast solo boss that suits a raider looking for something shorter than a raid.
Varlamore's group boss β hueycoatl hide (the dragon hunter wand's core) and a relaxed, social mid-high boss that isn't a raid.
The three big Wilderness bosses drop rings and voidwaker pieces worth serious gp; expect to fight or flee players as often as the boss. Artio, Calvar'ion and Spindel are the safer singles versions.
Ancient artefacts and emblem drops make Revenants one of the best mid-level money makers in the game β priced by the PKers who patrol them.
The classic 1v1 wilderness fight β switches, specs, and reading the other player. Income swings wildly; the skill ceiling is the highest in the game.
Team fights at Revenants, wilderness bosses, and the Chaos Altar β coordinated freezes and spec dumps; the social side of PvP.