Marks re-rank everything: β done Β· ! love Β· β try Β· β not for me β nothing is hidden.
Tombs of Amascutendgame3.0m gp/hrreadyThe solo-able raid that scales from entry to expert β expert mode is endgame in its own right, and the loot pool (fangs, lightbearer, masori, shadow) defines the mid-late game.
Chambers of Xericendgame3.0m gp/hrreadyThe original raid and still the home of the twisted bow, dragon hunter crossbow, and prayer scrolls; solo scaling makes it grindable alone.
Fight Caves (Fire cape)lateβreadyThe fire cape β still the game's defining solo milestone, and very achievable at 75+ ranged with protection prayers.
The Inferno (Infernal cape)endgameβreadyThe hardest solo challenge in the game and the best-in-slot melee cape; the definitive late-game milestone.
The classic mid-game PvM money maker; also the gear source for Barrows equipment.
Moons of Peril (Lunar Chests)late900k gp/hrreadyThe best mid-game gear pipeline in the game β Blood/Blue/Eclipse moon armour and weapons made for exactly the 70-85 stat range.
Zulrahlate3.7m gp/hrreadyThe rite-of-passage solo boss β rotation-based, gear-light, and one of the best sustained money makers once learned.
Vorkathlate3.5m gp/hrreadyThe gold-standard money boss of the mid-late game; consistent loot every kill once the pattern clicks.
Vardorvisendgame2.7m gp/hrreadyThe most-farmed Desert Treasure II boss β pure melee, fast kills, and the ultor vestige plus virtus pieces on the table.
The Leviathanendgame2.2m gp/hrreadyThe ranged DT2 boss β venator vestige and the hardest of the four to learn; the one a rounded PvMer usually leaves for last.
Nexendgame4.2m gp/hrreadyGod Wars' endgame boss β torva, zaryte crossbow, and the ancient hilt; team content where FFA splits keep the gp/hr honest.
The Corrupted Gauntletendgame2.5m gp/hrreadySelf-contained endgame solo content β enhanced crystal weapon seeds fund bowfa and the blade; loved because it rewards execution over gear.
The Nightmare of Ashihamaendgame3.7m gp/hrreadyInquisitor's armour, the nightmare staff and orbs β team bossing with real coordination, and the Phosani's variant as a solo prestige goal.
Twelve waves of modifier-picked combat ending in Sol Heredit; the quiver is the best-in-slot ranged cape and the modern peer of the infernal cape.
Low-effort, consistent money and respectable runecraft xp β the classic reason to push 77 RC.
Sarachnislate989k gp/hrreadyThe classic mid-game boss for learning tick-level attention without raid pressure; solid uniques.
Phantom Muspahendgame7.7m gp/hrreadyVenator shards, ancient essence for the icon, and a fast solo boss that suits a raider looking for something shorter than a raid.
The Hueycoatllate1.0m gp/hrreadyVarlamore's group boss β hueycoatl hide (the dragon hunter wand's core) and a relaxed, social mid-high boss that isn't a raid.
Wilderness bosses (Callisto, Vet'ion, Venenatis)late5.5m gp/hrreadyThe three big Wilderness bosses drop rings and voidwaker pieces worth serious gp; expect to fight or flee players as often as the boss. Artio, Calvar'ion and Spindel are the safer singles versions.
Revenant Caveslate1.8m gp/hrreadyAncient artefacts and emblem drops make Revenants one of the best mid-level money makers in the game β priced by the PKers who patrol them.